I gave myself one week to animate a fight scene in Unreal Engine and I’m pretty satisfied with the results! Had a lot of fun messing around with different constraint systems in Sequencer (they work so much better than the last time I tried them back in 2023).
It felt great to tap back into the keyframe side of things after spending so much time in mocap land. Although I can’t say that this project was 100% keyframe. I used some of Unreal’s built-in walk and run cycles to speed up some of the less important bits. But everything else is good old-fashioned keyframe animation.
The fight choreo and shot composition is based on these storyboards by Rembert Montald. These were a crucial piece to have, because I often find that the hardest part is starting. And with this project, all I wanted was to animate some violence, not get stuck in pre-production for just a 60 second animation.
For my next trick, I need to make a tool that can restore broken/unlinked constraints in sequencer. Too many times I would open my project up and see that my characters are no longer holding their props. Should be a fun little project to keep my scripting skills sharp.